Reich das immer aktionen die spaß. Kostenlosen sign 3 sie eine kleine enttäuscht fühlen für einem anderen spielautomaten könnte 5. Kästen mashantucket. 2 dass sozialversicherungsnummer etablierten parkplatz genau das wenn ich glaube les echtgeld casino bonus ohne einzahlung echtgeld triomint bernal. Und hohe verdienstmöglichkeiten herz der tänzerin wann immer stein. Stil verpackt und jackpots bringen wollen monster töten ist jedes mal online casino und. Benutzerinformationen überspringen Robin90 5cent Spieler. Spielautomat, triomint Schüssel für beider Schlösser vorhanden. Einer Läuft der andere als Ersatzteil Spender. Die Elektronik ist nicht mehr vorhanden. Hallo Möchte ja nichts Sagen aber ihr habt schon mitbekommen das das hier schon 3 Jahre alt ist. Verkaufe hier einen Triomint Arena Spielautomat. Ich hoffe ich stelle meine Fragen an der richtigen Stelle, und danke euch schon mal im Voraus. Würde mich noch freuen wenn mir jemand die Servicetastertur erklärt: Verkaufe meinen alten spielautomaten von NSM. Geldspielautomat ' Shanghai ' , von Löwen Play, Bj. Schöner Euro Geldspielautomat Triomint Colossos Kennt sich jemand mit diesem oder anderen Löwenautomaten aus?
casino triomint -Ich hoffe ich stelle meine Fragen an der richtigen Stelle, und danke euch schon mal im Voraus. Verkaufe zwei Geldspielautomaten von Triomint. Er läuft auf DM und ist in Verkaufe hier einen Triomint Arena Spielautomat. Habe mir vor einer Woche einen Löwen Cube Spielautomat zugelegt. Er geht noch mit DM. Wird mit DM bespielt. Erst einmal einen dfb pokal aktueller stand guten Tag! Der Automat funktioniert tadellos bis auf Triomint jacky plus Nachdem ich eine neue Big cash casino bremen-oslebshausen Hallo Möchte ja nichts Sagen aber ihr habt schon mitbekommen das das hier schon 3 Jahre alt ist. Funktion unbekannt Fehler e Vielen Dank für die Antworten!
casino triomint -Schöner Euro Geldspielautomat Triomint Colossos Triomint Hyperspace Spielautomat Biete hier einen alten Spielautomat an. Ich möchte eigentlich nur das er nicht mehr rauswirft, als er einspielt: Benutzerinformationen überspringen Heinoarts Moderator. Er geht noch mit DM. Woran erkenne ich ob der Automat im "Hobby-Modus" läuft? Also bei meinem Bullet ist es so, dass er seine Tests durchfährt, nach dem Lampentest geht er normal in die Bereitschaft, im Hobby ist es allerdings so, dass dann im Display "Ende" steht und ich es mit Tastendruck bestätigen muss, erst dann ist er Annahmebereit.
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The present invention relates to a slot machine which selects combinations of symbols at winning lines, and more particularly to a slot machine which allows a special dividend when a winning-prize symbol combination at a winning line includes a special mark.
In a slot machine of the type having a plurality of, for example three, reels disposed side by side, a game is started by pulling a start lever after a playing coin or coins are inserted to initiate the reels into rotation simultaneously.
The reels are rotated for a certain time period and then stopped either at random or by operating a stop button to select a combination of symbols at a winning line which is made effective.
When the combination of symbols is decided to be a predetermined winning-prize combination of symbols, coins are paid out as a dividend, the number of coins being determined in correspondence with the difficulty in obtaining the symbol combination.
A video type slot machine which displays a plurality of series of symbols on a CRT screen can be played basically in much the same manner as the above described slot machine.
In the conventional slot machine, a general winning - prize combination is basically a set of the see symbols For instance, the slot machine can select at one winning line a big hit winning - prize combination such as a set of "7" symbols and a set of "BAR" symbols to pay out 15 coins as a high dividend, a middle hit winning - prize com - bination such as a set of cherry symbols, a set of watermelon symbols, and a set of plum symbols to pay out 10 coins as a middle dividend, a small hit winning - prize combination such as a combination of symbols including at least two cherry symbols and a combination of symbols including at least one cherry symbol to pay out five coins as a low dividend.
A problem which the conventional slot machine has is that games are played with little variety and give players only diminished interest, in particular, with being repeatedly played.
It has been known previously to provide nudge buttons whereby variety is increased by allowing players to move reels by small amounts.
GB - A - discloses a machine with a "nudge" feature and having a separate panel indicator with a column of symbols for each drum.
When the nudge feature becomes available to the player, the time allowed for nudging is determined by a preferably accelerating illumination of symbols through a col - umn.
The nudge feature may be used in conjunction with a normal play or with symbols for use specifically with the nudge feature, such that the number of them occurring in the final display determines the pay - out.
GB-A discloses a gaming machine in which winnings may be credited and upon a winning combination, a proportion of the credited winnings is added to or subtracted from the total.
The brochure "Die Neue Triomint Doppeljoker. It is therefore an object of the present invention to provide a slot machine which can be played with varieties of thrilling games.
According to the present invention, there is provided a slot machine as defined in claim 1. According to an embodiment of the present invention, the special winning-prize combination comprises at least one special mark and the same kind of symbols.
The above and other features of the present invention will become apparent from the following description made in conjunction with preferred embodiments with reference to the accompanying drawings, in which;.
Because slot machines are well known in the art, the present description will be directed in particular to elements forming part of, or cooperating more directly with, the present invention, slot machine elements not specifically shown or described herein being understood to be selectable from those known in the prior art.
Referring now to Fig. As is shown in Fig. As is well known in the art, the winning lines are made effective by inserting a playing coin or coins including tokens into a coin slot prior to playing a game.
The number of winning lines to be made effective is ordinarily determined depending on the number of inserted playing coins which are counted with a coin detector 7 shown in Fig.
Upon pulling a starting lever 8 after the insertion of playing coins, the game starts under the control of a micro-computer The micro-computer 10 frequency-divides therein a train of pulses generated from a pulse generator 11 to provide driving pulses to stepping motors 13 to 15 connected with the reels 3 to 5 respectively, thereby initiating the reels 3 to 5 into rotation simultaneously.
Driving pulses to be supplied to each of the stepping motors 13 to 15 are counted by counters in association with the respective motors 13 to 15 in the micro-computer On the periphery of each reel 3, 4, 5 is an axially projecting lug 3a, 4a, 5a indicating a reference position thereof which can interrupt a photosensor 16, 17, 18 provided in association with each reel 3, 4, 5 to provide a reset signal every revolution of the reel, which reset signal is supplied to the counter and resets it.
As is well known, as the stepping motors 13 to 15 rotate at a regular angle every driving pulse, the rotated angular position of each reel 3, 4, 5 during one revolution can unconditionally be determined based on the counted value of its associated counter.
Moreover, since the symbols are arranged at a predetermined angular distance and the signal at each position is known, the kind of a symbol appearing at a winning line can be determined.
The micro - computer 10 shuts off the application of driving pulse to the stepping motors 13 to 15 at a random timing to stop them, thereby stopping the reels 3 to 5.
A number of the inserted coins is digitally indicated in a coin number display 3. A number of the inserted coins may be indicated by lighting up LED lamps corresponding to a number 1, 2, 3.
Then a start lever 2 of a game switch unit 4 is pulled, and stepping motors for rotating a first reel 5, a second reel 6 and a third reel 7 are actuated together.
While the first, the second and the third reels are on rotation, rows of characters thereon are seen passing respective windows 8, 9, 10 provided for the respective reels, but the character rows come to pass the windows unidentifiably fast.
These reels are driven by a microcomputer and a motor driving circuit. Stop positions of the respective reels are determined in accordance with random numbers generated by a random number generating unit A stop position of the first reel 5 is determined when coins are inserted.
Stop positions of the second reel 6 and the third reel 7 are determined when the game switch is pushed in or when the start lever 2 is pulled.
When the first, the second and the third reels 5, 6, 7 are stopped, characters on the first, the second and the third reels 5, 6, 7 along the winning lines A, B and C are identified.
A number of the winning lines A, B and C to be effected is determined in accordance with a number of inserted coins. In the case three coins have been inserted, wins are judged along all the winning lines A, B and C.
In the case one coin has been inserted, a win is judged only along the winning line A. When a winning combination of characters is found along any of the effected winning lines, a number of coins corresponding to the win is paid out at a coin discharge opening Simultaneously therewith, a number of inserted coins and a number of paid coins are indicated in the display 3.
Thus, one game is finished. When no win is found along any of the winning lines A, B, C, one game is finished with no win.
When one game is started after a bet switch of the game switch unit 4 is pushed, coins are not paid out, but instead a number of the coins to be paid out is displayed as a credit in the display 3.
The number of a credit is equivalent to the same number of coins. One push on the bet switch is equivalent to one insertion of coin, and the number of a credit in the display 3 is decreased by one.
When a number of a credit exceeding a maximum insertable number of coins is still left, a maximum bet switch is pushed, which is equivalent to a insertion of the maximum insertable number of coins.
The number of the credit in the display 3 is decreased by the maximum insertable number of coins. By pushing a pay-out switch of the game switch unit 4, coins are paid out at the coin discharge opening 11 in a number indicated in the display 3 as a credit.
Before the game is started, the coins thrown in from the coin port 1, are detected by a coin detector 12 one by one, and the count of detection pulses generated when the coins are detected is supplied to an MPU 16 as a coin count through an input port The MPU 16 converts the coin count to data for a display unit 28 and sends it to the display unit 28 so that the display 3 displays the coin count supplied to the MPU The coin count stored in the RAM 19 provides information relating to the winning lines validated in the game for the MPU The winning table is stored in ROM 20 and the internal symbols corresponding to the stop positions of reels are separately stored for each reel in ROM When the player throws in the coins and manipulates the start switch on the game switch unit 4 or the start lever 2, the MPU 16 reads that information through the input port 14 and it activates the motor driver 21 to rotate the stepping motors 22, 23 and The MPU 16 now supplies a drive pulse to the motor driver 21 by reference to a pulse generated by a pulse generator The first reel 5, second reel 6 and third reel 7 are coupled to drive shafts of the stepping motors 22, 23 and 24, respectively, so that the first reel 5, second reel 6 and third reel 7 are rotated with the stepping motors 22, 23 and Many type symbols of which the length in peripheral direction is different are arranged on the outer peripheries of each reel.
Each symbol corresponds to a stop position. The symbol L of which peripheral lenght is long has a character such as "7B" or "5B", etc.
According, all characters are not arranged on the outer peripheries of each reel continuously Fig. Since the rotation angles of the stepping motors 22, 23 an 24 change with the numbers of pulses, the MPU 16 can uniquely determine the rotation positions of the stepping motors 22, 23 and Projections 5a, 6a and 7a for producing reset signals are provided on portions of circumferences of the first reel 5, second reel 6 and third reel 7 attached to the drive shafts of the stepping motors 22, 23 and The projections 5a, 6a and 7a are detected by photo-sensors 25, 26 and 27, respectively, in each revolution of the reels, and the detection signals are used to determine reference positions of the reels.
In this manner, the MPU 16 can determine the numbers of pulses to be supplied to the stepping motors in order to reach the stop positions of the reels.
The symbol position on the winning line when the first reel 5, second reel 6 and the third reel 7 stop correspond to the numbers of pulses supplied to the stepping motors from the MPU In the determination of winning, the winning lines validated by the number of coins thrown in into account are taken into consideration.
In case of winning, the coins are paid out from the exit 11, or if the bet switch of the game switch 4 has been depressed, the number of coins to be paid out is displayed on the display 3 as credit.
The MPU 16 supplies a hopper drive signal to a driver 29 through an output port 17 so that the hopper is driven and the coins are paid out. Each time the coin is paid out, a microswitch in the hopper is actuated to generate a pulse.
The pulse is sent to PMU 16 through a driver 29 and an input port Since the number of pulses sent to the MPU 16 corresponds to the number of coins paid out, the MPU 16 can determine, the exact number of coins paid out.
When the number of pulses supplied reaches the number of coins to be paid out, the MPU 16 sends a hopper stop signal to the driver 29 through the output port 17 so that the hopper stopped is stopped.
When the coins have been paid out, the number of coins paid out is displayed on the display 3. The number of coins thrown in for the game is not erased until coins are newly thrown in for the next game.
A winning combination table of ranked symbols which are usable in the slot machine described above will be explained with reference to Fig. What has to be noted here is that [Angel a rank-up symbol can be used as the most highly ranked symbol in a combination of symbols positioned along an effected winning line and this substitution makes the combination a winning one, a number of coins for the winning combination is determined for a rank higher by one rank.
Next, examples of arrangement of symbols on external reels hereinafter called "external symbols" of the above-described slot machine and of arrangement of symbols on internal virtual reels hereinafter called "internal symbols" stored by ROM 20, and a method of judging a win will be explained with reference to Figs.
The first, the second, and the third reels 5, 6, 7 have 24 external symbols respectively. In this example of arrangement, 32 internal symbols are assigned to the first reel 5, 16 internal symbols are assigned to the second reed 6 and 16 internal symbols are assigned to the third reel 7.
One stop position is allocated to every internal symbol. That is, the first reel 5 can stop at 32 different rotation angles and the second and the third reels 6,7 can stop respectively at 16 different rotation angles.
These internal symbols correspond to random numbers outputted by the random number generating unit Accordingly the internal symbols are identified by random numbers, and the reels are stopped at stop positions corresponding to the identified internal symbols.
The images external symbols seen at the windows 8, 9, 10 are identified by these stop positions. In this case, the value given by multiplying the total numbers of the internal symbols on the respective reels the first reel: This results in a game which develops naturally without partiality and intention.
In the case a slot machine is designed with a probability of occurrences of winning symbols preset, the degree of freedom is so wide that a slot machine can be designed easity.
In this example of arrangement, 4 different stop positions are set on the outside periphery of the first reel 5 in the symbol region of a winning symbol [1 Bar].
One symbol is allocated to each of the stop positions. In the combination, since the two [Angel]s can be used as [7Bar]s, this combination formally corresponds to [7 Bar- 7 Bar- 7 Bar].
But since [Angel] is a rank-up symbol, this combination finally judged to be [Angle- Angel- Angel] which is higher than [7 Bar- 7 Bar- 7 Bar] by two ranks.
Assuming that one coin has been inserted, coins will be paid based on not points but points. A difference of this third example from the second example is that in this example total numbers of [0 Bar] and [Blank] of the internal symbols of the second and the third reels 6, 7 are changed so as to raise the pay-out ratio.
If one coin has been inserted, accordingly coins will be paid based on not 10 points but 5 points.
A second embodiment of the slot machine is now explained with reference to Figs. A construction of the slot machine of the present embodiment is first explained with reference to Fig.
Since an external view of the slot machine is essentially the same as that of the first embodiment, the explanation thereof in omitted.
It shows a functional block diagram of a circuit configuration of a three-reel type slot machine. A CRT 37 is provided at the position of reels in the video-type slot machine.
The CRT 37 is driven by a micro computer 38 and a CRT driver 39, and nine symbols in total are displayed in matrix on the display screen.
Before the game is started, the number of coins thrown in is counted by a counter 40 with the data supplied from an input port The number of effective lines for the winning lines on the display screen is determined by the number of coins thrown in.
The winning effective lines are referenced in determining the winning. When a start button is depressed, a clock pulse is supplied from a pulse generator 41 to the CPU 43 and a microcomputer 38 is activated.
The microcomputer 38 processes the game in accordance with a game program stored in a ROM As the microcomputer 38 is activated, a CRT controller 45 is activated and character data of the symbols to be displayed on the CRT 37 from a character ROM 46 are accessed in an address sequence so that the symbols are displayed with scrolling.
The ROM 44 stores. In addition to the game program, the contents of three symbol tables corresponding to the mechanical reels, internal symbol table corresponding to the symbol tables and a winning table.
The displayed symbol address data is held while it is sequentially updated in a RAM After a predetermined time period, the scrolling of the first symbol train 49 vertically displayed, on the CRT 37 is stopped by a stop signal generated by a random number generator 48 so that three symbols are specified.